Ego (game engine)

Ego Engine
Developer(s)Codemasters, Sony Computer Entertainment
Initial releaseDecember 2007[1]
PlatformLinux
macOS
Microsoft Windows
PlayStation 3
PlayStation 4
PlayStation 5
Wii
Wii U
Xbox 360
Xbox One
Xbox Series X/S
Nintendo Switch
Stadia
iOS
Android
TypeGame engine
LicenseProprietary

Ego Game Technology Engine is a video game engine developed by Codemasters.[2] While it is primarily used for racing games, it has also been used in a few first-person shooters.

Ego is a modified version of the Neon game engine that was used in Colin McRae: Dirt and was developed by Codemasters and Sony Computer Entertainment using Sony Computer Entertainment's PhyreEngine cross-platform graphics engine.[3] The Ego engine was developed to render more detailed damage and physics as well as render large-scale environments.[1][4]

Games using EGO

Game Released Refs
Colin McRae: Dirt 2007 [1]
Race Driver: Grid 2008 [1][5]
Colin McRae: Dirt 2 2009 [3][5]
F1 2009 [6]
Operation Flashpoint: Dragon Rising [1]
F1 2010 2010 [7][8]
Operation Flashpoint: Red River 2011 [9]
Dirt 3 [9]
Bodycount [10]
F1 2011 [7][9]
Dirt: Showdown 2012
F1 2012 [7]
F1 Race Stars
Grid 2 2013 [11]
F1 2013 [7]
Grid Autosport 2014 [12]
F1 2014 [7]
Dirt Rally 2015 [13]
F1 2015 [7]
F1 2016 2016 [7]
Dirt 4 2017 [14]
F1 2017 [7]
F1 2018 2018 [7]
Dirt Rally 2.0 2019 [15]
F1 2019 [7]
Grid [16]
F1 2020 2020 [7]
F1 2021 2021 [7]
Grid Legends 2022
F1 22 [7]
F1 23 2023 [7]

References

  1. ^ a b c d e "Codemasters® revs in-house game engine, reveals new name: EGO™ Game Technology Engine". GamesIndustry.biz. 6 December 2007. Archived from the original on 3 July 2022. Retrieved 27 October 2017.
  2. ^ "Intel's Leigh Davies and Codemasters' Tom Hammersley" (Interview). Interviewed by Steve Waskul. March 2016.
  3. ^ a b Leadbetter, Richard (28 August 2009). "DiRT 2 demo: PS3/Xbox 360 performance showdown". Eurogamer. Archived from the original on 30 November 2022. Retrieved 15 August 2010.
  4. ^ Leadbetter, Richard (12 December 2009). "DiRT 2: EGO Evolution - Digital Foundry talks McRae tech with Codemasters CTO Bryan Marshall". Eurogamer.
  5. ^ a b Leadbetter, Richard (2 November 2009). "Xbox 360 vs. PS3 Face-Off: Round 22". Eurogamer. Colin McRae DiRT 2.
  6. ^ Bagbey, Jordan (9 May 2008). "Codemasters Acquires F1 Racing License, "F1 09" to Be Released Next Year". Bleacher Report.
  7. ^ a b c d e f g h i j k l m n Bigg, Martin (3 March 2023). "F1 23 might not be the fresh start we were hoping for". racinggames.gg.
  8. ^ "F1 2010". Motor. December 2010. p. 141. ISSN 0027-1764.
  9. ^ a b c Papadopoulos, John (19 June 2011). "Operation Flashpoint: Red River PC Performance Analysis". DSOGaming. ...Red River is based on the 2.0 version of EGO engine, the same version that was used in Dirt 3 and will be used in F1 2011.
  10. ^ Purchese, Robert (9 March 2010). "Codemasters unveils Bodycount FPS". Eurogamer.
  11. ^ "Driving Games". Stuff. No. 164. November 2012. p. 25. ISSN 1364-9639.
  12. ^ Morgan, Thomas (25 October 2019). "Grid Autosport: an excellent racer transitions beautifully to Switch". Eurogamer.
  13. ^ Smith, Ryan (20 July 2016). "The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation". AnandTech. DiRT Rally.
  14. ^ Bierton, David (11 June 2017). "Dirt 4 impresses on consoles, but PC offers the complete package". Eurogamer.
  15. ^ Morgan, Thomas (1 March 2019). "Dirt Rally 2.0 on Xbox One X races ahead of the pack". Eurogamer.
  16. ^ Morgan, Tom; Leadbetter, Richard (22 September 2019). "GRID Tech Preview: PS4 Pro vs Xbox One X Graphics Comparison" (Video). Digital Foundry – via YouTube.